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## javax.swing.text
Class IconView

    java.lang.Object
      |
      +--javax.swing.text.View
            |
            +--javax.swing.text.IconView

All Implemented Interfaces:
  SwingConstants

public class IconView
extends View

Icon decorator that implements the view interface. The entire element is used to represent the icon. This acts as a gateway from the display-only View implementations to interactive lightweight icons (that is, it allows icons to be embedded into the View hierarchy. The parent of the icon is the container that is handed out by the associated view factory.

Field Summary

Fields inherited from class javax.swing.text.View
`BadBreakWeight, ExcellentBreakWeight, ForcedBreakWeight, GoodBreakWeight, X_AXIS, Y_AXIS`

Fields inherited from interface javax.swing.SwingConstants
`BOTTOM, CENTER, EAST, HORIZONTAL, LEADING, LEFT, NEXT, NORTH, NORTH_EAST, NORTH_WEST, PREVIOUS, RIGHT, SOUTH, SOUTH_EAST, SOUTH_WEST, TOP, TRAILING, VERTICAL, WEST`

Constructor Summary
`IconView(Element elem)` Creates a new icon view that represents an element.

Method Summary
`float` | `getAlignment(int axis)` Determines the desired alignment for this view along an axis.
`float` | `getPreferredSpan(int axis)` Determines the preferred span for this view along an axis.
`Shape` | `modelToView(int pos, Shape a, Position.Bias b)` Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
`void` | `paint(Graphics g, Shape a)` Paints the icon.
`int` | `viewToModel(float x, float y, Shape a, Position.Bias[] bias)` Provides a mapping from the view coordinate space to the logical coordinate space of the model.

Methods inherited from class javax.swing.text.View
`append, breakView, changedUpdate, createFragment, forwardUpdate, forwardUpdateToView, getAttributes, getBreakWeight, getChildAllocation, getContainer, getDocument, getElement, getEndOffset, getGraphics, getMaximumSpan, getMinimumSpan, getNextVisualPositionFrom, getParent, getResizeWeight, getStartOffset, getToolTipText, getView, getViewCount, getViewFactory, getViewIndex, getViewIndex, insert, insertUpdate, isVisible, modelToView, modelToView, preferenceChanged, remove, removeAll, removeUpdate, replace, setParent, setSize, updateChildren, updateLayout, viewToModel`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### IconView

    public IconView(Element elem)

  Creates a new icon view that represents an element.

Parameters:
  `elem` - the element to create a view for

Method Detail

### paint

    public void paint(Graphics g,
                      Shape a)

  Paints the icon. The real paint behavior occurs naturally from the association that the icon has with its parent container (the same container hosting this view), so this simply allows us to position the icon properly relative to the view. Since the coordinate system for the view is simply the parent containers, positioning the child icon is easy.

  Specified by:
    `paint` in class `View`
  Parameters:
    `g` - the rendering surface to use
    `a` - the allocated region to render into
  See Also:
    `View.paint(java.awt.Graphics, java.awt.Shape)`

### getPreferredSpan

    public float getPreferredSpan(int axis)

  Determines the preferred span for this view along an axis.

  Specified by:
    `getPreferredSpan` in class `View`
  Parameters:
    `axis` - may be either View.X_AXIS or View.Y_AXIS
  Returns:
    the span the view would like to be rendered into Typically the view is told to render into the span that is returned, although there is no guarantee. The parent may choose to resize or break the view.
  Throws:
    `IllegalArgumentException` - for an invalid axis
  See Also:
    `View.getPreferredSpan(int)`

### getAlignment

    public float getAlignment(int axis)

  Determines the desired alignment for this view along an axis. This is implemented to give the alignment to the bottom of the icon along the y axis, and the default along the x axis.

  Overrides:
    `getAlignment` in class `View`
  Parameters:
    `axis` - may be either View.X_AXIS or View.Y_AXIS
  Returns:
    the desired alignment >= 0.0f && <= 1.0f. This should be a value between 0.0 and 1.0 where 0 indicates alignment at the origin and 1.0 indicates alignment to the full span away from the origin. An alignment of 0.5 would be the center of the view.

### modelToView

    public Shape modelToView(int pos,
                             Shape a,
                             Position.Bias b)
                      throws BadLocationException

  Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.

  Specified by:
    `modelToView` in class `View`
  Parameters:
    `pos` - the position to convert >= 0
    `a` - the allocated region to render into
    `b` - the bias toward the previous character or the next character represented by the offset, in case the position is a boundary of two views; `b` will have one of these values:
    - `Position.Bias.Forward`
    - `Position.Bias.Backward`
  Returns:
    the bounding box of the given position
  Throws:
    `BadLocationException` - if the given position does not represent a valid location in the associated document
  See Also:
    `View.modelToView(int, java.awt.Shape, javax.swing.text.Position.Bias)`

### viewToModel

    public int viewToModel(float x,
                           float y,
                           Shape a,
                           Position.Bias[] bias)

  Provides a mapping from the view coordinate space to the logical coordinate space of the model.

  Specified by:
    `viewToModel` in class `View`
  Parameters:
    `x` - the X coordinate >= 0
    `y` - the Y coordinate >= 0
    `a` - the allocated region to render into
  Returns:
    the location within the model that best represents the given point of view >= 0
  See Also:
    `View.viewToModel(float, float, java.awt.Shape, javax.swing.text.Position.Bias[])`

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

Copyright 2002 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.