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## java.awt.image
Interface RenderedImage

All Known Subinterfaces:
  WritableRenderedImage

All Known Implementing Classes:
  BufferedImage

public interface RenderedImage

RenderedImage is a common interface for objects which contain or can produce image data in the form of Rasters. The image data may be stored/produced as a single tile or a regular array of tiles.

Method Summary
`WritableRaster` | `copyData(WritableRaster raster)` Computes an arbitrary rectangular region of the RenderedImage and copies it into a caller-supplied WritableRaster.
`ColorModel` | `getColorModel()` Returns the ColorModel associated with this image.
`Raster` | `getData()` Returns the image as one large tile (for tile based images this will require fetching the whole image and copying the image data over).
`Raster` | `getData(Rectangle rect)` Computes and returns an arbitrary region of the RenderedImage.
`int` | `getHeight()` Returns the height of the RenderedImage.
`int` | `getMinTileX()` Returns the minimum tile index in the X direction.
`int` | `getMinTileY()` Returns the minimum tile index in the Y direction.
`int` | `getMinX()` Returns the minimum X coordinate (inclusive) of the RenderedImage.
`int` | `getMinY()` Returns the minimum Y coordinate (inclusive) of the RenderedImage.
`int` | `getNumXTiles()` Returns the number of tiles in the X direction.
`int` | `getNumYTiles()` Returns the number of tiles in the Y direction.
`Object` | `getProperty(String name)` Gets a property from the property set of this image.
`String[]` | `getPropertyNames()` Returns an array of names recognized by `getProperty(String)` or `null`, if no property names are recognized.
`SampleModel` | `getSampleModel()` Returns the SampleModel associated with this image.
`Vector` | `getSources()` Returns a vector of RenderedImages that are the immediate sources of image data for this RenderedImage.
`Raster` | `getTile(int tileX, int tileY)` Returns tile (tileX, tileY).
`int` | `getTileGridXOffset()` Returns the X offset of the tile grid relative to the origin, i.e., the X coordinate of the upper-left pixel of tile (0, 0).
`int` | `getTileGridYOffset()` Returns the Y offset of the tile grid relative to the origin, i.e., the Y coordinate of the upper-left pixel of tile (0, 0).
`int` | `getTileHeight()` Returns the tile height in pixels.
`int` | `getTileWidth()` Returns the tile width in pixels.
`int` | `getWidth()` Returns the width of the RenderedImage.

Method Detail

### getSources

    public Vector getSources()

  Returns a vector of RenderedImages that are the immediate sources of image data for this RenderedImage. This method returns null if the RenderedImage object has no information about its immediate sources. It returns an empty Vector if the RenderedImage object has no immediate sources.

  Returns:
    a Vector of `RenderedImage` objects.

### getProperty

    public Object getProperty(String name)

  Gets a property from the property set of this image. The set of properties and whether it is immutable is determined by the implementing class. This method returns java.awt.Image.UndefinedProperty if the specified property is not defined for this RenderedImage.

  Parameters:
    `name` - the name of the property
  Returns:
    the property indicated by the specified name.
  See Also:
    `Image.UndefinedProperty`

### getPropertyNames

    public String[] getPropertyNames()

  Returns an array of names recognized by `getProperty(String)` or `null`, if no property names are recognized.

  Returns:
    a `String` array containing all of the property names that `getProperty(String)` recognizes; or `null` if no property names are recognized.

### getColorModel

    public ColorModel getColorModel()

  Returns the ColorModel associated with this image. All Rasters returned from this image will have this as their ColorModel. This can return null.

  Returns:
    the `ColorModel` of this image.

### getSampleModel

    public SampleModel getSampleModel()

  Returns the SampleModel associated with this image. All Rasters returned from this image will have this as their SampleModel.

  Returns:
    the `SampleModel` of this image.

### getWidth

    public int getWidth()

  Returns the width of the RenderedImage.

  Returns:
    the width of this `RenderedImage`.

### getHeight

    public int getHeight()

  Returns the height of the RenderedImage.

  Returns:
    the height of this `RenderedImage`.

### getMinX

    public int getMinX()

  Returns the minimum X coordinate (inclusive) of the RenderedImage.

  Returns:
    the X coordinate of this `RenderedImage`.

### getMinY

    public int getMinY()

  Returns the minimum Y coordinate (inclusive) of the RenderedImage.

  Returns:
    the Y coordinate of this `RenderedImage`.

### getNumXTiles

    public int getNumXTiles()

  Returns the number of tiles in the X direction.

  Returns:
    the number of tiles in the X direction.

### getNumYTiles

    public int getNumYTiles()

  Returns the number of tiles in the Y direction.

  Returns:
    the number of tiles in the Y direction.

### getMinTileX

    public int getMinTileX()

  Returns the minimum tile index in the X direction.

  Returns:
    the minimum tile index in the X direction.

### getMinTileY

    public int getMinTileY()

  Returns the minimum tile index in the Y direction.

  Returns:
    the minimum tile index in the X direction.

### getTileWidth

    public int getTileWidth()

  Returns the tile width in pixels. All tiles must have the same width.

  Returns:
    the tile width in pixels.

### getTileHeight

    public int getTileHeight()

  Returns the tile height in pixels. All tiles must have the same height.

  Returns:
    the tile height in pixels.

### getTileGridXOffset

    public int getTileGridXOffset()

  Returns the X offset of the tile grid relative to the origin, i.e., the X coordinate of the upper-left pixel of tile (0, 0). (Note that tile (0, 0) may not actually exist.)

  Returns:
    the X offset of the tile grid relative to the origin.

### getTileGridYOffset

    public int getTileGridYOffset()

  Returns the Y offset of the tile grid relative to the origin, i.e., the Y coordinate of the upper-left pixel of tile (0, 0). (Note that tile (0, 0) may not actually exist.)

  Returns:
    the Y offset of the tile grid relative to the origin.

### getTile

    public Raster getTile(int tileX,
                          int tileY)

  Returns tile (tileX, tileY). Note that tileX and tileY are indices into the tile array, not pixel locations. The Raster that is returned is live and will be updated if the image is changed.

  Parameters:
    `tileX` - the X index of the requested tile in the tile array
    `tileY` - the Y index of the requested tile in the tile array
  Returns:
    the tile given the specified indices.

### getData

    public Raster getData()

  Returns the image as one large tile (for tile based images this will require fetching the whole image and copying the image data over). The Raster returned is a copy of the image data and will not be updated if the image is changed.

  Returns:
    the image as one large tile.

### getData

    public Raster getData(Rectangle rect)

  Computes and returns an arbitrary region of the RenderedImage. The Raster returned is a copy of the image data and will not be updated if the image is changed.

  Parameters:
    `rect` - the region of the RenderedImage to be returned.
  Returns:
    the region of the `RenderedImage` indicated by the specified `Rectangle`.

### copyData

    public WritableRaster copyData(WritableRaster raster)

  Computes an arbitrary rectangular region of the RenderedImage and copies it into a caller-supplied WritableRaster. The region to be computed is determined from the bounds of the supplied WritableRaster. The supplied WritableRaster must have a SampleModel that is compatible with this image. If raster is null, an appropriate WritableRaster is created.

  Parameters:
    `raster` - a WritableRaster to hold the returned portion of the image, or null.
  Returns:
    a reference to the supplied or created WritableRaster.

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

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